Download 3D Game Environments by Luke Ahearn PDF

By Luke Ahearn

The final word source that can assist you create triple-A caliber paintings for various online game worlds; 3D online game Environments deals designated tutorials on growing 3D versions, utilising 2nd artwork to 3D versions, and transparent concise recommendation on problems with potency and optimization for a 3D video game engine. utilizing Photoshop and 3ds Max as his basic instruments, Luke Ahearn explains tips to create lifelike textures from photograph resource and makes use of numerous options to painting dynamic and plausible video game worlds.

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Extra resources for 3D Game Environments

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29 30 3D Game Environments Figure 1-18 The view frustum. Orientation to Game World Optimizations Figure 1-19 Like a camera lens angle, the angle of the view frustum affects the distortion of the scene. All of the six planes of the cube that comprise the viewable world have names: near plane, far plane, left plane, right plane, top plane, and bottom plane. The frustum is used in a process called frustum culling, which at its simplest is the process of determining which objects are visible to the player so the game engine doesn’t have to draw them.

This can be used on walls and other flat planar surfaces but is limited and can’t be used on complex objects since the process of projecting the texture in one direction also creates smearing on the sides of the 3D model that don’t face the planar projection directly (Figure 2-3). Box Box mapping projects the texture onto the model from six sides. This works great on boxes! Used on a more organic mesh, there will be seams and smearing on portions of the model (Figure 2-4). Spherical Spherical mapping surrounds the object and projects the map from all sides in a spherical pattern.

49 50 3D Game Environments • Learn viewport navigation, that is, the modes of moving around the viewports in the fastest, most efficient way. Some 3D programs have accelerator hotkeys that allow for a larger movement across the world when held down. For example, holding Control when moving your view across the world may move you × times (× being any multiplier such as 4× or 10×) farther per mouse movement. • Don’t forget the right-mouse click, or pop-up, menus. These can usually be customized as well.

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