Download 3ds Max at a Glance by George Maestri PDF

By George Maestri

One glance and you can see that this 3ds Max booklet isn't like the entire others. It offers the center 3ds Max beneficial properties in pages full of awesome pix that completely illustrate the thoughts. every one web page is loaded with certain motives on the most important elements, comparable to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and initiatives offer hands-on reinforcement as you study. Create textures, examine rigging, deliver biped characters to life—even create hair with this pretty, full-color advisor.

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Setting a Material ID for a set of polygons allows for different parts of the object to accept different materials when used with a Multi/Sub-Object material. The object on the left is smoothed by using smoothing groups; the one on the right has no smoothing. Smoothing can be applied on a per-polygon basis to smooth different parts of the object. qxd 36 10/27/07 6:27 PM Page 36 2 . Modeling Paint Deformation One additional way to reshape an object is by using the tools located in the Paint Deformation rollout.

Qxd 26 10/27/07 6:27 PM Page 26 2 . Modeling Editing Splines Splines created by using the Line object have editing tools built in. Splines created by using any of the parametric tools such as Circle, Helix, or Text can be edited by applying an Edit Spline modifier to the stack. Splines have three classes of sub-objects: vertex, segment, and spline. Vertices are the points that define the line, segments are the portion of the spline between two vertices, and a spline is the entire line. A Spline object is not limited to a single line.

Object Parameters–These columns can be customized to display a wide range of parameters. These allow for parameters to be changed to a selection of objects. qxd 16 10/26/07 9:28 PM Page 16 1 . Introduction to 3ds Max Customizing the Interface Scene Explorer can be customized in several ways. The object filters determine the type of objects displayed, such as lights, cameras, geometry, bones, etc. The columns associated with each object can also be customized using the Column Chooser. Once a view has been customized, it can be saved by typing a name into the View box.

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