Download Augmented Reality, Virtual Reality, and Computer Graphics: by Lucio Tommaso De Paolis, Antonio Mongelli PDF

By Lucio Tommaso De Paolis, Antonio Mongelli

The 2-volume set LNCS 9768 and 9769 constitutes the refereed lawsuits of the 3rd foreign convention on Augmented fact, digital fact and special effects, AVR 2016, held in Lecce, Italy, in June 2016.
The forty complete papers and 29 brief papers awarded werde conscientiously reviewed and chosen from 131 submissions. The SALENTO AVR 2016 convention meant to compile researchers, scientists, and practitioners to debate key concerns, ways, principles, open difficulties, cutting edge functions and tendencies on digital and augmented fact, 3D visualization and special effects within the components of drugs, cultural background, arts, schooling, leisure, business andmilitary sectors.

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Read Online or Download Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II PDF

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Extra resources for Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II

Example text

To capture the real-world scene, any DirectX/DirectShow™ camera can be used, provided that its intrinsic and extrinsic parameters have been estimated following the calibration procedure. In our first applications we employed commercial (Fig. 2A) and custom-made stereoscopic HMDs (Fig. 2B–C) [13]. 0 cameras on the top of commercial 3D visors at an anthropometric interaxial distance of *7 cm as done by [14, 15]. In such a way, the two cameras could be aligned with the user’s eyes as to provide a quasi-orthoscopic view of the augmented scene mediated by the visor: 34 F.

3 Software Our goal was to propose a configurable AR software framework suitable for medical applications that was capable of fulfilling the following requirements: • Versatility: the software must be of use for as many operating scenarios as possible. • Ease-of-configuration: one does not need to be a technician for using the software, neither for adapting it to different use cases. • Efficiency: the system must be responsive, having to reach a compromise between frame rate and image quality (resolution); • Extensibility: the system must be able to take advantage of new hardware solutions to achieve better performances and/or quality and to resist technological obsolescence.

Therefore an optimized definition of the characters in the pre-production stage, with fine and slender limbs (reducing the number of polygons in the joints) is fundamental to reduce the time consumed in the animation step. Several complementary elements were created, so that the children can associate them with a short animation. These elements can be divided into two groups: on the one hand, material that will be delivered to the child directly after the viewing the short film and, on the other, material that will be used to customize the hospital wards where the study is conducted.

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