By Prof. Sham Tickoo Purdue Univ
Welcome to the realm of Autodesk Maya 2017. Autodesk Maya 2017 is a strong, built-in 3D modeling, animation, visible results, and rendering software program built by means of Autodesk Inc. This built-in node dependent 3D software program unearths its software within the improvement of flicks, video games, and layout initiatives. quite a lot of 3D visible results, special effects, and personality animation instruments make it an awesome platform for 3D artists. The intuitive person interface and workflow instruments of Maya 2017 have made the task of layout visualization experts much more straightforward. Autodesk Maya 2017: A accomplished consultant textbook covers all gains of Autodesk Maya 2017 in an easy, lucid, and complete demeanour. It goals at harnessing the facility of Autodesk Maya 2017 for 3D and visible results artists, and architects. This textbook may also help you rework your mind's eye into fact comfortably. additionally, it is going to unharness your creativity, hence supporting you create life like 3D versions, animation, and visible results. It caters to the wishes of either the amateur and complicated clients of Maya 2017 and is preferrred for studying at your comfort and at your speed.
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Extra resources for Autodesk Maya 2017 A Comprehensive Guide
Panel Toolbar The Panel toolbar, as shown in Figure 1-53, is located just below the Panel menu of all viewports. This toolbar consists of the most commonly used tools present in the Panel menu. These tools are discussed next. Now, you can switch to the desired camera views by choosing the corresponding option from the shortcut menu. To unlock the camera, choose the Lock Camera tool again. You can also view the attributes by choosing View > Camera Attribute Editor from the Panel menu. To set a bookmark, you can set a view in the viewport and then invoke the Bookmarks tool; the set view is bookmarked for further reference.
Textured The Textured tool is used to set the hardware texturing display of the objects in the viewport. Alternatively, press 6 from the keyboard to switch to the textured mode. Use all lights The Use all lights tool is used to illuminate objects by using all lights in the viewport. Alternatively, choose Lighting > Use All Lights from the Panel menu or press 7. Alternatively, choose Lighting > Shadows from the Panel menu. This tool is only activated when the Use All Lights tool is selected in the Panel menu.
You can also adjust the pivot point by pressing and holding the D key and moving the manipulator. Note A pivot is a point in 3D space that is used as a reference point for the transformation of objects. To rotate an object in the viewport, select the object and invoke the Rotate Tool from the Tool Box; the Rotate Tool manipulator will be displayed on the object, as shown in Figure 1-44. The red ring represents the X axis, whereas the green and blue rings represent the Y and Z axes, respectively.